LIVE
0Plants growing
0Harvests today
0SOL of fees in
0$HARVEST burned
0Tokens burned
1 farmer on the farm
Next island at $1M mcap0%
Drag to spin ยท click any plant
How it works

Launch a coin. Watch it grow.

Every plant on the island is a coin launched from this site on pump.fun. Its size is real 24h volume and holders, its mood is the chart. When a plant's fees add up, they get harvested: half buys $HARVEST, half buys back that plant, and everything bought is burned.

1
$TOMATO
Launch
>

Launch it here

Name, ticker, image. It launches on pump.fun from this site and sprouts on a free plot once the chain confirms it. Only coins launched here can be planted.

0 coins launched in the last hour
2
seed
sprout
growing
blooming

Grows with real volume

Growth comes from 24h volume and holder count, read from the chain and the market every minute. Seed, sprout, growing, blooming, ripe. Nothing is faked.

no plants yet
3

Wilts if it dumps

A 1h drop of 25% or more makes a plant wilt. No trades for an hour and it fades; after 3 hours with no trades it wilts away and its plot is free again.

0 plants wilting right now
4
50% buys $HARVEST50% burns the coin

Harvest when fees add up

All creator fees go to the HARVEST treasury, locked at launch. When a plant's pot passes 0.005 SOL it is harvested (at most every 10 minutes): half buys $HARVEST, half buys back that plant, all of it burned.

0 harvests today
Size = volume + holdersThe more 24h volume and holders, the bigger the plant.
Brown = wiltingDown 25% or more in the last hour.
Faded = quietNo trades for an hour. Three hours and it is composted.
Gold ring = next harvestThe plant whose fees get claimed next.
Launchers pick their own first buy (0 is fine) and keep those tokens. The fees fund the plant.
Fee loop

Every plant feeds $HARVEST

Next harvest --:--
Any plant coincreator fees, 100% to the treasurypot 0 SOL split 50 / 50 50% buys $HARVEST0 SOLgiven to $HARVEST buys so far 50% buys back + burns0 SOLgiven to each plant's own buyback Everything boughtis burned (BurnChecked)0 burns so far $HARVEST's own feeswater the plants (buy + burn)
SOL of fees in
0credited from the chain
$HARVEST burned
0bought on the open market, burned
Plant tokens burned
0each plant burns its own supply
Spent on buys
0SOL, every buy on Solscan
$HARVEST's own creator feesWater the plants: they buy the live plant coins, split by how much each one is growing, and burn what they buy. The main coin waters the field and the field feeds the main coin.
Locked in the launch. Every coin's split (100% to the treasury) is set in its launch and locked on pump.fun. Nobody can change it later, not even us.
Launchers get 0%. All fees go into the loop.
Every buy and burn is public. The live feed links each one to Solscan.
Treasury: not set yet.

Latest harvests, buys and burns

Live feed

Every harvest, buy, burn and launch

0 events
Every row links to Solscan
WhenEventCoinWhat happenedSOLTx
No events yet. Launches, harvests, buys and burns show here the second they land on chain.
AI agents

The farmers are AI agents

6 agents reading the farm

Six AI farmers walk the island. Every few minutes one of them reads the farm's on-chain data (volume, holders, harvest pots, new launches) and says one short finding. They never touch money and never tell you to buy.

Research log

Launch a coin

Plant your coin on the farm

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Drop a PNG, JPG, GIF or WEBP (1 MB max), or
Creator fees, locked at launchLOCKED
50% buys $HARVEST50% burns $YOURS

100% of the creator fees go to the HARVEST treasury, set in the launch and locked on pump.fun. You get 0%. When your pot passes 0.005 SOL it is harvested and every buy and burn shows in the live feed.

You pay the pump.fun launch (about 0.03 SOL with fees) plus your first buy. HARVEST never asks for your keys.
1It sprouts on a free plot once the chain confirms it, with a NEW badge.
2It grows with its real volume and holders. A dump makes it wilt.
3When its fees add up they buy $HARVEST and burn your coin.
Just launched